AI Insights · Timothy · October 2021
Top 5 Dragon Games in South America: Q3 2021 Performance
In Q3 2021, the top 5 dragon-themed games in South America exhibited varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
In the third quarter of 2021, dragon-themed games captivated South American audiences across unified platforms, showing diverse trends in downloads, revenue, and active users. Let's delve into the performance of the top 5 dragon games, based on Sensor Tower data.
Dragon City - Breed & Battle! from Socialpoint saw a notable journey in Q3. Weekly revenue peaked at approximately $51K in mid-July but fluctuated throughout the quarter, ending September with around $45K. Downloads initially surged to over 115K but gradually declined to around 53K by the end of September. Active users also saw a declining trend, starting at over 1.9M and ending the quarter at approximately 1.6M.
Frost & Flame: King of Avalon by FunPlus International AG experienced steady weekly revenue, peaking at about $46K in late June and maintaining an average of around $40K through the quarter. Downloads showed a downward trend, starting at 36K in late June and ending at around 17K by September end. Active users dropped from 115K to about 64K over the same period.
Merge Dragons! from Gram Games had a mixed quarter. Weekly revenue varied, peaking at around $24K in mid-July and ending at approximately $22K. Downloads saw a significant decline, starting at 7.7K and dropping to about 5.9K by the end of September. Active users decreased from 116K to around 92K throughout the quarter.
Dragonscapes Adventure by DianDian Interactive Holding displayed an interesting trend. Weekly revenue hovered around $6K to $8K, with a slight dip towards the end of September. Downloads surged from 17K in late June to over 23K by the end of the quarter. Active users showed a positive trend, increasing from 47K to around 62K by late September.
Dragon Mania Legends from Gameloft had a varied performance. Weekly revenue fluctuated, peaking at around $8K in late June and ending at approximately $4.4K. Downloads experienced a peak of about 136K in early August but decreased to around 51K by the end of September. Active users followed a similar trend, starting at 304K and peaking at 420K in early August before settling at around 307K by the end of the quarter.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in South America. For more detailed analytics and trends, visit Sensor Tower.